Esben Nyboe

Composer & Sound Designer

I create original music and sound effects for games.

I’m also the developer of the mobile game Orbit Crusher:

Game Projects

Orbit Crusher

> Solo Developer

> Rhythm-based action-puzzle
for browser & mobile

> Link: Making Orbit Crusher

Obliterator

> Composer & Sound Designer

> Boss-battle space simulator

Joggernaut

> Composer & Sound Designer

> Arcade-style action-puzzle

Eventgames

> Composer &
Technical Sound Designer

> Social mobile games for cinema and other events

Enter The
Black Hole

> Composer

> Retro space shooter

Floodlight

> Composer & Sound Designer

> Co-op zombie-survival for mobile

About Me

My name is Esben Nyboe, and I specialize in producing original music and sound effects for games.

As a 12-year-old I began making silly midi-songs on my parents desktop, and since then I’ve been in love with composing music.

While studying Audio Design, I finally got to work on non-linear composition, having tons of fun using Max/MSP to create systems of interactive music and sound.

But it was during my course in game development at DADIU I got familiar with Wwise and discovered the joy of working with game audio!

Since then I’ve practiced doing sound design and implementation for games by contributing to smaller game projects (some via internships) and participating in lots of game jams. 

One of these led me to developing my first app, a rhythm-based puzzle game called “Orbit Crusher”, where I programmed an adaptive music system using Unity without middleware.

I’m always excited about collaborating with game developers and exploring new ways of making engaging game audio.

      My name is Esben Nyboe, and I specialize in producing original music and sound effects for games.

      As a 12-year-old I began making silly midi-songs on my parents desktop, and since then I’ve been in love with composing music.

      While studying Audio Design, I finally got to work on non-linear composition, having tons of fun using Max/MSP to create systems of interactive music and sound.

      But it was during my course in game development at DADIU I got familiar with Wwise and discovered the joy of working with game audio!

      Since then I’ve practiced doing sound design and implementation for games by contributing to smaller game projects (some via internships) and participating in lots of game jams. 

      One of these led me to developing my first app, a rhythm-based puzzle game called “Orbit Crusher”, where I programmed an adaptive music system using Unity without middleware.

      I’m always excited about collaborating with game developers and exploring new ways of making engaging game audio.

          I am experienced in music composition, sound design, recording techniques, as well as doing audio implementation using Unity or Wwise.

          I would love to hear about your project,
          so don’t hesitate to send me an email and tell me about it. 
          If we’re a good fit for one another, I’m sure we can make something great together!

          Music