Esben Nyboe

Composer & Sound Designer

I create original music and sound effects for games.

I’m also the developer of the mobile game Orbit Crusher:

Game Projects

[Click to expand]

Orbit Crusher

> Solo Developer

> Rhythm-based action-puzzle
for browser & mobile

> Link: Making Orbit Crusher


> Composer & Sound Designer

> Arcade-style action-puzzle


> Composer & Sound Designer

> Boss-battle space simulator


> Composer &
Technical Sound Designer

> Social mobile games for cinema and other events

Enter The
Black Hole

> Composer

> Retro space shooter


> Composer & Sound Designer

> Co-op zombie-survival for mobile

About Me

I love designing sound and writing music that brings fictional worlds to life and invites you to immerse yourself in a story.

That’s why I’m so passionate about creating interactive and engaging audio for games.

I specialize in producing original music and sound effects – as well as making sure the audio assets are implemented to function correctly in the game system.

I will – in other words – be the guy who makes sure your game’s soundtrack becomes functional, high-quality, and emotionally impactful.

Studying in Denmark at Aarhus University I got a bachelor’s degree in music and a master’s degree in sound design. I also took a course in game development at the National Academy of Digital Interactive Entertainment.

With my educational training, having composed music as a hobby for over 15 years, and having hands-on experience with game development, my skills include:

  • arranging and producing music to fit many styles and moods
  • recording, editing and designing custom sound effects
  • constructing the technical pipeline for game audio implementation

I would love to hear about your project,
so don’t hesitate to send me an email and tell me about it. 
If we’re a good fit for one another, I’m sure we can make something great together!

Let's Collaborate

Send me a message, if you’re interested in working together or just want to say hi!

I am experienced in music composition, sound design, recording techniques, as well as doing audio implementation using Unity, Wwise, and other systems.